Tile Design (Metro UI)
"Authentically digital. Clean, sharp squares relying purely on typography and flat color."
When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Core Principles
- Sharp Corners: Absolutely no border-radius. Everything is a perfect square or sharp rectangle.
- Live Data: Tiles flip, scroll, or fade internally to show live updates without the user interacting.
- Horizontal Panning: The grid often expands infinitely to the right, encouraging horizontal scrolling.
Visual DNA
- Colors: High saturation, flat colors. A dark background (pure black) with bright cyan, magenta, orange, and green tiles.
- Typography: Extremely clean, light sans-serifs (like
Segoe UI Light). Text is almost always pure white. - Icons: Simple, wireframe, monochromatic glyphs placed centrally or in the corner.
Web Implementation
- CSS Example:
body {
background-color: #111;
color: #fff;
font-family: 'Segoe UI', sans-serif;
overflow-x: auto; /* Horizontal scroll */
}
.tile-group {
display: grid;
grid-template-columns: repeat(4, 150px);
grid-auto-rows: 150px;
gap: 8px;
padding: 40px;
}
.tile {
background-color: #0078D7; /* Classic Windows Blue */
padding: 12px;
display: flex;
flex-direction: column;
justify-content: space-between;
cursor: pointer;
/* The "tilt" click effect */
transition: transform 0.1s;
transform-origin: center;
}
.tile:active {
transform: scale(0.95);
}
.tile-wide { grid-column: span 2; }
.tile-large { grid-column: span 2; grid-row: span 2; }
/* Live Tile Animation */
.tile-live-content {
animation: slideUp 5s infinite;
}
@keyframes slideUp {
0%, 45% { transform: translateY(0); }
50%, 95% { transform: translateY(-100%); } /* Slides up to reveal next item */
100% { transform: translateY(0); }
}
App Implementation
SwiftUI
struct TileDesignView: View {
let rows = [GridItem(.fixed(150), spacing: 8), GridItem(.fixed(150), spacing: 8)]
var body: some View {
ScrollView(.horizontal, showsIndicators: false) {
LazyHGrid(rows: rows, spacing: 8) {
TileView(title: "Mail", color: Color(hex: "0078D7"), icon: "envelope")
TileView(title: "Photos", color: Color(hex: "00CC6A"), icon: "photo", isLarge: true)
TileView(title: "Weather", color: Color(hex: "2D7D9A"), icon: "cloud.sun")
TileView(title: "Calendar", color: Color(hex: "D13438"), icon: "calendar")
}
.padding(40)
}
.background(Color(hex: "111111").ignoresSafeArea())
}
}
struct TileView: View {
let title: String
let color: Color
let icon: String
var isLarge: Bool = false
@State private var isPressed = false
var body: some View {
VStack(alignment: .leading) {
Image(systemName: icon)
.font(.system(size: 32, weight: .light))
.foregroundColor(.white)
Spacer()
Text(title)
.font(.custom("Segoe UI", size: 16))
.foregroundColor(.white)
}
.padding(16)
// Sharp corners are mandatory
.frame(width: isLarge ? 308 : 150, height: isLarge ? 308 : 150, alignment: .leading)
.background(color)
.scaleEffect(isPressed ? 0.95 : 1.0)
.animation(.spring(response: 0.2, dampingFraction: 0.5), value: isPressed)
.onLongPressGesture(minimumDuration: .infinity, maximumDistance: .infinity, pressing: { pressing in
isPressed = pressing
}, perform: {})
}
}
- A
LazyHGridinside a horizontalScrollViewperfectly replicates the Windows Phone / Windows 8 start screen. - Absolutely NO corner radius.
- The
isPressedstate triggering a.scaleEffect(0.95)replicates the physical "tilt" interaction of Metro tiles.
Flutter
class TileDesignScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: const Color(0xFF111111),
body: SingleChildScrollView(
scrollDirection: Axis.horizontal,
padding: const EdgeInsets.all(40),
child: SizedBox(
height: 308, // Two rows of 150px + 8px spacing
child: Wrap(
direction: Axis.vertical,
spacing: 8,
runSpacing: 8,
children: [
_buildTile('Mail', const Color(0xFF0078D7), Icons.mail_outline),
_buildTile('Weather', const Color(0xFF2D7D9A), Icons.cloud_outlined),
_buildTile('Photos', const Color(0xFF00CC6A), Icons.photo_outlined, isLarge: true),
_buildTile('Calendar', const Color(0xFFD13438), Icons.calendar_today),
],
),
),
),
);
}
Widget _buildTile(String title, Color color, IconData icon, {bool isLarge = false}) {
return StatefulBuilder(
builder: (context, setState) {
bool isPressed = false;
return GestureDetector(
onTapDown: (_) => setState(() => isPressed = true),
onTapUp: (_) => setState(() => isPressed = false),
onTapCancel: () => setState(() => isPressed = false),
child: AnimatedScale(
scale: isPressed ? 0.95 : 1.0,
duration: const Duration(milliseconds: 100),
child: Container(
width: isLarge ? 308 : 150,
height: isLarge ? 308 : 150,
color: color, // Sharp corners
padding: const EdgeInsets.all(16),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Icon(icon, color: Colors.white, size: 32),
Text(title, style: const TextStyle(color: Colors.white, fontFamily: 'Segoe UI', fontSize: 16)),
],
),
),
),
);
}
);
}
}
Wrapwithdirection: Axis.verticalinside a horizontally scrollingSizedBoxis the easiest way to build a Metro grid that flows left-to-right.- Wrap tiles in
GestureDetectorandAnimatedScaleto handle the press animation.
React Native
const TileDesignScreen = () => {
return (
<ScrollView horizontal style={{ flex: 1, backgroundColor: '#111' }} contentContainerStyle={{ padding: 40 }}>
<View style={{ flexDirection: 'column', flexWrap: 'wrap', height: 308, gap: 8 }}>
<Tile title="Mail" color="#0078D7" />
<Tile title="Weather" color="#2D7D9A" />
<Tile title="Photos" color="#00CC6A" isLarge />
<Tile title="Calendar" color="#D13438" />
</View>
</ScrollView>
);
};
const Tile = ({ title, color, isLarge }) => {
const scale = useRef(new Animated.Value(1)).current;
const handlePressIn = () => Animated.spring(scale, { toValue: 0.95, useNativeDriver: true }).start();
const handlePressOut = () => Animated.spring(scale, { toValue: 1, useNativeDriver: true }).start();
return (
<TouchableWithoutFeedback onPressIn={handlePressIn} onPressOut={handlePressOut}>
<Animated.View style={{
width: isLarge ? 308 : 150, height: isLarge ? 308 : 150,
backgroundColor: color, padding: 16, justifyContent: 'space-between',
transform: [{ scale }] // The Metro tilt effect
}}>
<View style={{ width: 32, height: 32, backgroundColor: '#FFF', opacity: 0.5 }} />
<Text style={{ color: '#FFF', fontFamily: 'Segoe UI', fontSize: 16 }}>{title}</Text>
</Animated.View>
</TouchableWithoutFeedback>
);
};
- Use a
<ScrollView horizontal>combined with a child<View>that has a fixedheightandflexWrap: 'wrap', flexDirection: 'column'. This forces children to form columns and flow horizontally. - Use
Animated.ViewandTouchableWithoutFeedbackto create the scale animation.
Jetpack Compose
@Composable
fun TileDesignScreen() {
LazyHorizontalGrid(
rows = GridCells.Fixed(2),
modifier = Modifier.fillMaxSize().background(Color(0xFF111111)),
contentPadding = PaddingValues(40.dp),
horizontalArrangement = Arrangement.spacedBy(8.dp),
verticalArrangement = Arrangement.spacedBy(8.dp)
) {
item(span = { GridItemSpan(1) }) { Tile("Mail", Color(0xFF0078D7)) }
// Note: LazyHorizontalGrid doesn't easily support spanning multiple rows (2x2 tiles).
// For a true Metro layout, you often have to build a custom Layout or use staggered grids.
item(span = { GridItemSpan(2) }) { Tile("Photos Wide", Color(0xFF00CC6A)) }
item(span = { GridItemSpan(1) }) { Tile("Weather", Color(0xFF2D7D9A)) }
}
}
@Composable
fun Tile(title: String, color: Color) {
var isPressed by remember { mutableStateOf(false) }
val scale by animateFloatAsState(if (isPressed) 0.95f else 1.0f)
Box(
modifier = Modifier
.size(150.dp) // Or wide/large based on params
.scale(scale)
.background(color) // Sharp corners! No RoundedCornerShape
.pointerInput(Unit) {
detectTapGestures(
onPress = {
isPressed = true
tryAwaitRelease()
isPressed = false
}
)
}
.padding(16.dp)
) {
// Icon
Box(modifier = Modifier.size(32.dp).background(Color.White.copy(alpha = 0.5f)).align(Alignment.TopStart))
// Text
Text(
text = title,
color = Color.White,
fontFamily = FontFamily.SansSerif,
modifier = Modifier.align(Alignment.BottomStart)
)
}
}
LazyHorizontalGridis the right tool, though building true 2x2 "Large" tiles requires custom layout math in Compose if mixing with 1x1 tiles.Modifier.scale()paired withpointerInputdetectTapGestureshandles the Metro interaction.
Do's and Don'ts
- DO: Place the tile label text strictly in the bottom-left corner of the tile.
- DON'T: Add drop shadows or gradients to the tiles.
Limitations
- This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
- Ensure appropriate contrast ratios and responsive behaviors are verified separately.