Driving the Electron app
Overview
scripts/drive.mjs launches the project's Electron app under Playwright in a
background daemon and keeps it running between commands, so each action
(click, type, snapshot, screenshot, eval) is one fast shell call. Every launch
uses a scratch profile, so the agent can check a UI change or reproduce a bug
in the real app, not only in unit tests, without touching the user's data.
When to Use This Skill
- Use when you need to verify a UI change in the running Electron app.
- Use when reproducing a renderer or startup bug, or a failure that only shows up in the production build (for example a stricter CSP).
- Use when checking first-run, onboarding or settings screens.
- Use when exercising a feature end to end, including IPC through the preload bridge or code in the main process.
- Do not use it for web apps without Electron, or for multi-window flows (see Limitations).
How It Works
Step 1: Check prerequisites
scripts/drive.mjs, in this skill's directory, finds the project by the
nearest package.json, so run it from anywhere inside the project. Set DR
to its absolute path.
It needs electron and playwright-core (1.49 or later) installed in the
project. If start says either is missing, tell the user rather than
installing it yourself. Launch settings come from drive.config.json at the
project root (see Step 4); with no file, it runs electron ..
Step 2: Start, look, act, stop
DR=<this skill's directory>/scripts/drive.mjs
$DR start # last build, profile 'default'; prints status
$DR snapshot # accessibility tree: find what to click, by role and name
$DR click 'role=button[name="Get started"]'
$DR fill 'role=textbox[name="Email"]' 'test@example.com'
$DR wait 'text=Welcome'
$DR screenshot # prints a PNG path; Read it to see the window
$DR logs --lines 80 # main and renderer console, plus the config's logFile
$DR stop # ALWAYS, before finishing
- Start options:
--build: run the config'sbuildcommand first. Needed after any source change if the app runs from a build, because the build is otherwise stale;startprints its age.--fresh: wipe the scratch profile, which gives you the app's first-run state.--profile <name>: a separate scratch profile.--dev: see Step 5.
- Targets are Playwright selectors. Prefer
role=button[name="…"]fromsnapshotoutput, thentext=…, then CSS. --ends the flags. Put it before text that starts with dashes:$DR fill 'role=textbox[name="Args"]' -- --verbose.- Other commands:
select <target> <value|label>,press <key>,status,screenshot --selector <css>.$DR helplists everything.
Step 3: Run code in the app
eval <js> runs in the renderer, main <js> in the main process
(electron and process are in scope, require is not). Use a bare
expression, or a body with return. - reads the code from stdin, which
avoids quoting entirely. The result comes back as JSON, so return plain data:
a DOM node or a function comes back as undefined or {}.
To exercise IPC, call whatever the app's preload exposes through eval. That
goes through the real preload bridge, as the app's own renderer code does.
Step 4: Configure the launch (optional)
drive.config.json at the project root; every field is optional:
{
"build": "npm run build",
"args": ["."],
"env": { "APP_DATA_DIR": "{profile}/data" },
"logFile": "logs/main.log",
"dev": {
"args": ["."],
"env": { "ELECTRON_RENDERER_URL": "http://localhost:5173" },
"url": "http://localhost:5173"
}
}
args: what Electron is launched with: an app directory whosepackage.jsonmainis the built entry point, or the entry file itself.env: added to the app's environment.{profile}becomes the scratch profile directory (inenvvalues only, not inargs). This is how data kept outsideuserDatais redirected:APP_DATA_DIRis only an example name, and it has an effect only if the app reads it. Check the app's source for the variable it actually uses.logFile: a log file relative to the profile directory, shown bylogs.
If a project has no config and start fails or launches the wrong thing,
work out these values from the project's package.json and build setup,
then suggest a drive.config.json to the user.
Step 5: Dev mode (optional)
For a fast loop on renderer code, with hot reload and source maps:
- The user (or a background Bash call) starts the renderer dev server
without its own Electron. Many templates'
start/devscripts launch Electron too, and two instances would share state. The config'sdev.urlis checked before launch. $DR start --devlaunches Electron withdev.argsanddev.env, andNODE_ENV=development.
Examples
Example 1: Verify a change to the first-run screen
$DR start --build --fresh
$DR snapshot
$DR click 'role=button[name=/Next/]'
$DR screenshot
$DR logs --lines 40
$DR stop
Example 2: Inspect renderer state and call IPC
echo "return document.querySelectorAll('button').length" | $DR eval -
$DR eval "window.api.getSettings()"
Example 3: Query the main process
$DR main "electron.app.getVersion()"
$DR main "electron.BrowserWindow.getAllWindows().length"
Best Practices
- ✅ Look before acting. Take a
snapshotorscreenshotfirst. The same profile can open differently on a second launch (past the first-run screens), and a click that times out usually means the screen is not what you assumed. - ✅ Check
logsfor[renderer:error]and[renderer:pageerror]after each step. - ✅ Prefer the production build. It catches failures that only show up there, such as a stricter Content-Security-Policy, which the dev server would miss.
- ✅ Always
stop, including after a failure.stopreports how the app went down; anything but "quit via app.quit()" (a hung quit, a SIGKILL) is worth a line in your report. - ❌ Don't use the npm/yarn script wrappers (e.g.
yarn drive). Run the script directly. yarn 1 re-splits arguments and drops inner quotes, which silently breaks most JavaScript passed toevalandmain. - ❌ Don't install
electronorplaywright-coreyourself; ask the user.
Limitations
- One window. Commands act on the first window that is not DevTools, and
there is no way to pick another.
statusshows which window that is; a splash screen is current until it closes. - One app at a time per project.
startrefuses while one is running. - Windows: run it as
node scripts/drive.mjs. The process-tree kill thatstopfalls back to is POSIX only. - Requires
electronandplaywright-core1.49+ in the project, and Node.js 18+. - It does not replace the project's own test suite or a human check of visual design. Stop and ask if the launch settings or data locations are unclear.
Security & Safety Notes
- Local-only. The daemon listens on
127.0.0.1with a random per-session token. Nothing is sent to third-party services. - Never point it at the user's real data. Every launch gets
--user-data-dirset to a scratch profile under$TMPDIR/electron-drive/<project>/profiles/<name>, which movesapp.getPath('userData'). Data the app keeps elsewhere (a documents folder, a path from an env var) is only redirected ifdrive.config.jsonsets it throughenv. Check that before doing anything that writes data. If the app would touch real user files, stop and tell the user. evalandmainrun arbitrary code with the app's privileges; the main process has full Node.js access. Only run code needed for the task, and never code that deletes files or makes network calls outside the app's normal behavior without the user's confirmation.start --buildruns thebuildcommand fromdrive.config.jsonin a shell. Read the config before the first--buildin a project you did not set up.--freshdeletes the scratch profile directory only, never the app's realuserData.
Common Pitfalls
- Problem:
startfails. Solution: Read the daemon log it prints. Common causes are a missing build (--build),electronorplaywright-corenot installed, or wrongargs. - Problem: "The app is not running".
Solution: It crashed or quit. Run
logs, thenstop, thenstart. - Problem: The app shows old behavior after a source change.
Solution: The build is stale. Restart with
start --build. - Problem: A click can't find a button whose name includes icon-font text
(such as
arrow_forward). Solution: Use a regex name:role=button[name=/Next/]. - Problem: A stuck state after an interrupted session.
Solution:
$DR stopcleans up the daemon, the app and the state file, even when the daemon is already gone.
Related Skills
@electron-development- For building and packaging the Electron app itself; use this skill to verify the result in the running app.@systematic-debugging- Pair with this skill to reproduce and narrow down a bug in the real app.