deterministic-design

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Use to catch AI-generated UI that "looks off", is misaligned or centered-mush, or fails usability — when you need to PROVE a layout is balanced and usable instead of trusting the model's eye. Compose it with any taste/token design skill before reporting design "done".

Category: Frontend & UI/UX
Repo: antigravity-awesome-skills
Path: skills/deterministic-design/SKILL.md
Updated: 6/18/2026, 7:42:54 AM

AI Summary

Use to catch AI-generated UI that "looks off", is misaligned or centered-mush, or fails usability — when you need to PROVE a layout is balanced and usable instead of trusting the model's eye. Compose it with any taste/token design skill before reporting design "done". It is useful for React and Next.js, CSS and design systems, UI components, accessibility, and frontend polish. Source: antigravity-awesome-skills (skills/deterministic-design/SKILL.md).

When to Use

Use to catch AI-generated UI that "looks off", is misaligned or centered-mush, or fails usability — when you need to PROVE a layout is balanced and usable instead of trusting the model's eye. Compose it with any taste/token design skill before reporting design "done".

Source: connerkward/deterministic-design-skill (MIT).

deterministic-design

Thesis: determinism beats AI randomness. A model can't trust its own eye on layout — so don't. Render the UI and measure it.

Two sub-skills (load as needed):

  • design-spatial — deterministic layout audit: explicit grid
    • 8-pt spacing, and layout-audit.js computes centroid / optical-center / pixel-oracle balance and draws an annotated screenshot. Numbers, not vibes. Plus a render-then- critique vision loop.
  • design-ux — usability audit: scores the rendered UI against Nielsen's 10 + interaction heuristics via a SEPARATE fresh-eyes judge → prioritized fix list.

This improves existing design skills (including the default Anthropic one) by adding the layer they lack — it doesn't just advise on taste, it renders, measures, and judges the output. Composable with any design skill.

In central this lives as a subdir of ckw-design; it publishes separately as deterministic-design-skill (its own distribution) via publish-skill. One of the two flagship narratives — the determinism one; its sibling is human-in-the-loop (lookdev).

Limitations

  • Layout metrics and vision-judged audits catch many spatial and usability failures, but they are not a substitute for product judgment or user testing.
  • The workflow requires a rendered UI or screenshot; it cannot validate components that have not been built or captured.
  • Automated scoring can miss brand nuance, copy tone, accessibility needs, and domain-specific user expectations.

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