C#: Idiomatic Efficiency Reference

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1. [LINQ & Collections](#linq) 2. [Null Handling](#nulls) 3. [Async/Await](#async) 4. [Records & Pattern Matching](#records) 5. [Error Handling](#errors) 6. [Resource Management](#resources) 7. [Anti-patterns specific to C#](#antipatterns)

Category: General & Miscellaneous
Repo: antigravity-awesome-skills
Path: skills/super-code/csharp/SKILL.md
Updated: 6/18/2026, 7:42:54 AM

AI Summary

1. [LINQ & Collections](#linq) 2. [Null Handling](#nulls) 3. [Async/Await](#async) 4. [Records & Pattern Matching](#records) 5. [Error Handling](#errors) 6. [Resource Management](#resources) 7. [Anti-patterns specific to C#](#antipatterns). It is useful for general automation, multi-purpose workflows, cross-disciplinary tasks, and utility skills. Source: antigravity-awesome-skills (skills/super-code/csharp/SKILL.md).

C#: Idiomatic Efficiency Reference

Table of Contents

  1. LINQ & Collections
  2. Null Handling
  3. Async/Await
  4. Records & Pattern Matching
  5. Error Handling
  6. Resource Management
  7. Anti-patterns specific to C#

1. LINQ & Collections {#linq}

// ❌ Imperative accumulation
var result = new List<string>();
foreach (var item in items) {
    if (item.IsActive) result.Add(item.Name.ToUpper());
}

// ✅
var result = items
    .Where(i => i.IsActive)
    .Select(i => i.Name.ToUpper())
    .ToList();
// ❌ Manual grouping
var grouped = new Dictionary<string, List<Item>>();
foreach (var item in items) {
    if (!grouped.ContainsKey(item.Category))
        grouped[item.Category] = new List<Item>();
    grouped[item.Category].Add(item);
}

// ✅
var grouped = items.GroupBy(i => i.Category)
    .ToDictionary(g => g.Key, g => g.ToList());
// ❌ Checking Any() then First()
if (items.Any(i => i.IsValid)) {
    var first = items.First(i => i.IsValid);
}

// ✅
var first = items.FirstOrDefault(i => i.IsValid);
if (first is not null) { ... }

Prefer method syntax for chains of 2+ operations. Query syntax is fine for complex joins.


2. Null Handling {#nulls}

// ❌ Nested null checks
string city = null;
if (user != null && user.Address != null) {
    city = user.Address.City;
}

// ✅
var city = user?.Address?.City;
// ❌ Ternary for null fallback
var name = user != null ? user.Name : "Unknown";

// ✅
var name = user?.Name ?? "Unknown";
// ❌ Null check before event invocation
if (OnChanged != null) OnChanged(this, args);

// ✅
OnChanged?.Invoke(this, args);
// ❌ Throwing ArgumentNullException manually
if (name == null) throw new ArgumentNullException(nameof(name));

// ✅ (C# 10+)
ArgumentNullException.ThrowIfNull(name);

Enable nullable reference types (<Nullable>enable</Nullable>) project-wide.


3. Async/Await {#async}

// ❌ Blocking on async code
var result = GetDataAsync().Result; // deadlock risk

// ✅
var result = await GetDataAsync();
// ❌ async void (exceptions are unobservable)
async void OnButtonClick() { await DoWork(); }

// ✅ — async Task; only async void for event handlers that truly require it
async Task OnButtonClick() { await DoWork(); }
// ❌ Sequential awaits for independent work
var a = await FetchA();
var b = await FetchB();

// ✅
var (a, b) = (await Task.WhenAll(FetchA(), FetchB())) switch
{
    var r => (r[0], r[1])
};
// or cleaner with ValueTuple:
var taskA = FetchA();
var taskB = FetchB();
var a = await taskA;
var b = await taskB;
// ❌ Wrapping synchronous code in Task.Run inside a library
public Task<int> GetValue() => Task.Run(() => ComputeSync());

// ✅ — let the caller decide; expose sync method
public int GetValue() => ComputeSync();

Add ConfigureAwait(false) in library code. Omit in app/UI code.


4. Records & Pattern Matching {#records}

// ❌ Manual equality, ToString, Deconstruct for data types
class Point {
    public int X { get; init; }
    public int Y { get; init; }
    // + Equals, GetHashCode, ToString...
}

// ✅ (C# 9+)
record Point(int X, int Y);
// ❌ if-else chain for type checking
if (shape is Circle) {
    var c = (Circle)shape;
    return c.Radius * c.Radius * Math.PI;
} else if (shape is Rectangle) { ... }

// ✅
return shape switch {
    Circle { Radius: var r } => r * r * Math.PI,
    Rectangle { Width: var w, Height: var h } => w * h,
    _ => throw new ArgumentException($"Unknown shape: {shape}")
};
// ❌ Range checking with && 
if (score >= 0 && score <= 100) { ... }

// ✅ (C# 9+)
if (score is >= 0 and <= 100) { ... }

5. Error Handling {#errors}

// ❌ Catching Exception to log and swallow
try { Process(); }
catch (Exception ex) { logger.LogError(ex, "error"); }

// ✅ — catch specific, rethrow if you can't handle
try { Process(); }
catch (HttpRequestException ex) {
    throw new ServiceException("upstream failure", ex);
}
// ❌ throw ex (resets stack trace)
catch (Exception ex) { throw ex; }

// ✅
catch (Exception ex) { throw; } // preserves stack trace
// or wrap: throw new AppException("context", ex);
// ❌ Exceptions for flow control
try { return dict[key]; }
catch (KeyNotFoundException) { return defaultValue; }

// ✅
return dict.TryGetValue(key, out var value) ? value : defaultValue;

6. Resource Management {#resources}

// ❌ Manual Dispose
var conn = new SqlConnection(cs);
conn.Open();
// ... use conn ...
conn.Dispose(); // missed on exception

// ✅
using var conn = new SqlConnection(cs);
conn.Open();
// disposed at end of scope
// ❌ Verbose using block
using (var reader = new StreamReader(path)) {
    return reader.ReadToEnd();
}

// ✅ (C# 8+)
using var reader = new StreamReader(path);
return reader.ReadToEnd();
// or just: return File.ReadAllText(path);

7. Anti-patterns specific to C# {#antipatterns}

Anti-patternPreferred
string.Format("{0}", x)$"{x}" string interpolation
List<T> as public API returnIReadOnlyList<T> or IEnumerable<T>
async voidasync Task
.Result / .Wait() on Taskawait
throw exthrow (preserves stack trace)
Manual IEquatable on data typesrecord
object parametersgenerics with constraints
DateTime.NowDateTime.UtcNow or DateTimeOffset
Mutable public fieldsproperties with { get; set; } or { get; init; }
catch (Exception) { } (swallow all)catch specific exceptions, rethrow unknown
IDisposable without usingusing declaration

Limitations

  • These are language-specific guidelines and do not cover overall architectural decisions.
  • Over-compression might reduce readability; apply judgement.

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